Merge¶
In this task, the ego-vehicle starts on a main highway but soon approaches a road junction with incoming vehicles on the access ramp. The agent’s objective is now to maintain a high speed while making room for the vehicles so that they can safely merge in the traffic.
Usage¶
env = gym.make("merge-v0")
Default configuration¶
{
"observation": {
"type": "TimeToCollision"
},
"action": {
"type": "DiscreteMetaAction"
},
"simulation_frequency": 15, # [Hz]
"policy_frequency": 1, # [Hz]
"other_vehicles_type": "highway_env.vehicle.behavior.IDMVehicle",
"screen_width": 600, # [px]
"screen_height": 150, # [px]
"centering_position": [0.3, 0.5],
"scaling": 5.5,
"show_trajectories": False,
"render_agent": True,
"offscreen_rendering": False
}
More specifically, it is defined in:
API¶
- class highway_env.envs.merge_env.MergeEnv(config: dict = None, render_mode: str | None = None)[source]¶
A highway merge negotiation environment.
The ego-vehicle is driving on a highway and approached a merge, with some vehicles incoming on the access ramp. It is rewarded for maintaining a high speed and avoiding collisions, but also making room for merging vehicles.